Archive for July, 2008
New Wordpress
by Scotto Starkey on Jul.31, 2008, under Website
My good pal Fuzzy alerted me that someone hacked into my Wordpress and submitted spam in an unused bit of CSS. (It only showed up in browsers without CSS.)
I cleaned it up, but it seemed like a good enough reason to update to the latest version of Wordpress. However, my category links seem to be smurged. I’ll work on that.
Other side of the coin
by Scotto Starkey on Jul.29, 2008, under Political
Possibly contradicting myself from Sunday, but in the interest of fairness, I found this report which said that Mr. Obama totally dominated the media last week, especially the speech in Berlin. (The article supports what I said on Sunday that not all of it was necessarily pro-Obama, however, but the raw figures says that Obama is getting much more attention.)
However, while McCain was giving speeches in the dairy aisle of a supermarket; Obama was giving a speech in front of 200,000 people. I’m biased, but one seems more “newsy” than the other.
Minitruth
by Scotto Starkey on Jul.27, 2008, under Political
I’ll be glad when the Political “silly season” is over, because I find myself getting annoyed by the media. A bit of a political rant inside. Don tinfoil hats.
Why programmers should learn Go.
by Scotto Starkey on Jul.22, 2008, under Game design, Programming
I just found this good article, Why Programmers Should Learn Go. I’d actually take it a step further, however, and say that anyone that uses patterns of organization would benefit from learning the game.
A couple-few years ago I played it somewhat often online. Within a few weeks of doing it, I noticed that my mind was sharper at seeing patterns of organization. Certain poorly arranged elements bothered me more, like a bad web page or a messy room.
My wife’s new Blog
by Scotto Starkey on Jul.22, 2008, under Family
Hey, if you didn’t already know, my wife has created a blog! Go there and show her some love, and tell her to write some more!
Report from Protospiel
by Scotto Starkey on Jul.12, 2008, under Game design
Hi folks,
I’m having a good time at Protospiel, a convention in Michigan for game designers. This convention always gets me vibrating with good energy about game design, and this time is no exception. This year is at a slightly swankier convention room, however ironically, fewer people were registered this year with a few of the regulars missing this year.
Today was a very good presentation by Alex Yeager of Mayfair Games who talked about the fine art of submitting games to publishers. (What is looked for and what is an instant reject.) I realized I should be much more aggressive in pushing my games into the hands of publishers.
Yesterday, I tested my Gladiator Dice game with some recent tweaks. It is a gladatorial combat game, which primarily uses dice. It went VERY well and my players (and a couple of observers) were very excited about it. They made some good suggestions and played it twice. In my previous attempt to playtest the game, defense was way too powerful. In this iteration, the offense is slightly too powerful. (There was a possibility to chain up a devastating attack. I wanted it to be possible, but it seemed like it was still too common.) I think with another minor tweak the game should be just about right.
Today, we tested a new version of my “robots controlling the Chinese restaurant” game, and it went very well as well. I had simplified the rules, which shortened it somewhat. Previously, four players could play three rounds in about an hour. Now, it was done in about 45 minutes, and the players thought the game would be more satisfying with 4 rounds instead of just three. They liked it so much that they wanted to play it again, and gave me plenty of new fodder to work on it.
As always, I’ve played some very interesting games that quite appealed to me, but unfortunately I can’t discuss them in a public forum like this. One of my favorite was one that was literally dreamed up the day before, but the games have varied widely in development and polish, but all have come out better games because of it.
I’ll be happy to come home tomorrow, however. I love these games and the company, but the 13-hour days are quite taxing.
Good videos
by Scotto Starkey on Jul.03, 2008, under Fun stuff
From various other blogs…
First off, a tip of the hat to my good pal Fuzzy, who produced and edited a music video for the band Barenaked Ladies, called Pollywog in a Bog.
Also, courtesy of my good pal Lars, a link to a heart-warming video about just a guy named Matt dancing, and the world dancing with him. Mesmerizing and cool. Strangely enough, the guy in the video is Matt Harding, a video game writer, who worked on (among other things) Zork: Grand Inquisitor.